Internal demo

Neighborly Events

A platform for sponsor-friendly neighborhood event games. The two test events below preview the rendering surfaces, attendee gameplay, and admin authoring on real backends.

What’s real at this iteration: rendered event landings, two registered Themes, the authenticated admin workspace, the attendee + volunteer gameplay shells, and a read-only demo-mode browse of the auth-gated organizer and volunteer surfaces without signing in. What’s still stubbed: live attendees and production sponsors.

Test events

Two test events exercise the platform’s rendering surface with distinct Themes. Click a card for the rich event landing; the landing’s CTA continues into attendee gameplay.

Worked example

Harvest Block Party walks the three-role arc

The platform serves three roles around a single event: attendees who play the game, organizers who author it, and volunteers who hand out prizes. Here is what each role does at Maple Street Commons, Anytown, the weekend of September 26–27, 2026.

Attendee

Plays the game during the event

An attendee opens the Harvest Block Party game on their phone, picks up a neighborhood map at the welcome booth, and works through stamp-style prompts tied to participating booths and stages. Earning stamps unlocks prizes claimed at the on-site redemption booth.

The gameplay route is open to anyone with the link — no sign-in — so a partner can click into it from the showcase card above and exercise the live attendee shell against this test event right now.

Organizer

Authors the event ahead of the weekend

An organizer writes the schedule, lineup, sponsors, and FAQ in an event-scoped admin workspace, then defines the stamp prompts that the attendee game will ask. The same content drives the public event landing and the in-game prompts, so there is one source of truth per event.

The admin workspace lives behind a magic-link sign-in today — an organizer enters their email, clicks the link, and lands authorized on the event admin page. M3 ships a demo-mode bypass for test-event slugs that lets a partner walk the authoring flow on Harvest without a sign-in round trip; until then the gate is real.

Volunteer

Redeems prizes at the on-site booth

At the redemption booth on Maple Street, a volunteer looks up an attendee’s progress, confirms the stamps they have earned, and marks each prize handed out so the same code cannot be claimed twice. The booth view is read-mostly with a single confirm action per prize.

The booth view also requires a magic-link sign-in today and inherits the same M3 demo-mode bypass the organizer flow inherits — the two surfaces flip together, and the narrative will pick up the new copy in lockstep with that change.

Step into a role

Three ways into the demo

The platform is shaped around three personas. Each card opens the live Harvest Block Party surface for that role on apps/web; auth-gated targets name the sign-in requirement, and offer a read-only demo-mode browse without signing in.